When the score is close to the standard player

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When the score is close to the standard player

Postby Skyzhay » 26.11.2021, 07:40

In addition to stylistic choices, the player must decide on the character's ability value, as well as determine the character's skill orientation in accordance with the value (called "badge" to describe the game). If the character's capability value is comparable to that of other classic players the final game will demonstrate an athlete has successfully achieved a high angle that is similar to the appearance of a star.

When the score is close to the standard player, the system will notify the player. The character's ability options are incredibly broad, and the number of points that can be allocated is restricted, even if the final player can achieve the total evaluation ability value which is "99" points however, this does not mean that all parameters are able to go to the maximum. So, the way in which points should be allocated depends on the individual's playing style.

For example, you might want to attack the ball, or shooter, or the principal player in the basket, etc. ) Most often, it's through repeated attempts to find the goal in mind. Therefore, after creating an individual character, the first step is the "test design". Try to see if the gameplay of the character is as similar as what you imagined. If you'd like to make players that are similar to LeBron James, just adjust it to the values ? in the picture.

Use VC Coin to increase ability value. Even though the overall ability parameter is able to be increased to the maximum in the form of "99" when creating a character, when actually playing the game, the first level of ability for the character is around 60 points on average, and the maximum will be It is set at only 85 points. If you consider this level of power even if you're one of the top players in the series for years the value is not enough to stand up to NBA players who have an average of 75 points. More NBA 2K products in www.nba2king.com/
Skyzhay
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